The Fall Trilogy

[Review] The Fall Trilogy Chapter 3: Revelation (PC)

The Fall Trilogy is a surreal three-game casual series from 2010 that is one of the best of its kind from that era. If you haven’t checked out my review of Chapter 1: Separation and Chapter 2: Reconstruction from the series, please make sure you do. Chapter 3: Revelation is the last of the series.

The plot of the Fall Trilogy starts with you, a man, who wakes up from a fall in a strange place, not knowing who you are or where you are. In Chapter 1: Separation, you wake up in an ancient temple, while in Chapter 2: Reconstruction, you wake up in a high-tech office building. You solve puzzles and mini-games around your environment to find your way out. At the end of each adventure, you learn a tiny bit about yourself – you are a family man with a wife and young son. At the game’s end you find the exit, only to fall again, which is where Chapter 3: Revelation begins.

In Revelation, you wake up in the hallway of an old house. It’s 1882 and you have been summoned as a doctor to look after an ailing patient in a bedroom upstairs. The patient is a man who is unconscious. You have to draw blood and come up with an elixir that will cure your patient. You explore the grounds of the home, which includes a cellar, shed and greenhouse. Tasks pile up and puzzles are there to solve so that you are able to get the proper ingredients for this life-saving elixir and save this man, who is…familiar somehow…

Full disclosure: I had never played Chapter 3 before, but figured since the first two were so palatable, the third ought to be good, right?

Revelation is the weakest and most unbalanced of the three stories. Although the graphics still looked great, the story was underwhelming. The puzzles started out pretty cool; being a doctor, you had to take blood and the patient’s blood pressure. In another mini-game, you had to look under a microscope at blood cells – that was pretty interesting…However, the majority of them were repetitive and uninspiring, as they boiled down to several instances of just finding all of x in one room, solving jigsaw puzzles or matching objects. What was worse is that your character continuously leads you through the tasks way too much. By the end, it was almost like the developers were as bored with this as I was.

I should also mention this game is short, even though it took me 4 hours to complete, but I blame bad graphic mapping for that. In certain puzzles, I’d click on an object knowing it was the right one, yet the game wouldn’t detect it until I hit the hint button, which slowed down the works…That was frustrating! It expanded completing this maximum 2-hour game to 4 hours!

In an attempt to end the boredom already, I sought a Let’s Play on the goggles to watch how this ended but couldn’t find a single one; obviously everyone who has played Revelation was so bored they couldn’t stand it long enough to complete it. So, I was forced to played this game to the bitter end because inquiring minds need to know why this dude keeps falling…And frankly, the conclusion of the Fall Trilogy was dismissive, simplistic and really just…dumb:

SPOILERS SPOILERS SPOILERS (highlight with your mouse below)

The man was in a coma as a result of car accident. What is linking him to these weird places are objects found in his hospital room (i.e. a Buddha statuette is found, linking him to the temple). He wakes up surrounded by family. The end.

END OF SPOILERS SPOILERS SPOILERS

I was disappointed by Chapter 3: Revelation, and I’m thinking we could have done without it. The plot needed expanding, and the game itself needed more variety of puzzles. Certainly not a favourite…

2.75 / 5

The Fall Trilogy Chapter 3: Revelation (PC)
Kheops Games
2010

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[Review] The Fall Trilogy Chapter 2: Reconstruction (PC)

The Fall Trilogy is a surreal three-game casual series from 2010 that is one of the best of its kind from that era. If you haven’t checked out my review of Chapter 1: Separation from the series, please make sure you do.

To recap on the plot of the Fall Trilogy, you are a man who wakes up from a fall in a strange place, not knowing who you are or where you are. In Chapter 1: Separation, you wake up in an ancient temple. You solve puzzles around the temple to find your way out. At the game’s end you find the exit, only to fall again, which is where Chapter 2: Reconstruction begins.

This time, you wake up in a parking garage of a high-tech 20-floor high-rise, still no idea as to you identity, other than you know you are someone’s husband and father. A phone rings for you; the man on the other end warns you there are security cameras everywhere which you need to disable to find your way out. You are then on a search to shut off the security cameras, dodge a guard who is watching the building and solve puzzles so you can make your escape again…to more mystery.

In Reconstruction, you explore three floors of the building which include the parking garage and the upper deck with an incredible view of a cityscape. But, predominantly, your time will be spent exploring the main offices of Spoehk, a mysterious high-tech chemical company that has a full suite of security cameras and its own chemical lab. Once you get all the cameras turned off (a mini-game in itself), you can explore the floor and complete puzzles as you find them. The puzzles are challenging, but mostly engaging and range from solving jigsaw-like puzzles of ripped paper, to cracking security codes, to mixing chemical elixirs, to actual MATH (not so engaging) where you have to add up tokens properly in a vending machine to get cans of soda (ask me if I enjoyed that…).

The graphics in Reconstruction are impressive for a game from 2010. However, as good as they were, I wasn’t as engaged in the environs as I was with the temple setting in the previous chapter, Separation; I think it had a lot to do with me spending my time in an office environment, dealing with security codes and high technology in my professional life all day every day, so that aspect was a bit of a slog. And overall, I enjoyed the gameplay in Reconstruction, but we didn’t really learn much more about our protagonist and what has been happening to him. I suppose this means that one would not need to play Chapter 1 in order to play Chapter 2.

Overall, The Fall Trilogy Chapter 2: Reconstruction isn’t as engaging as Chapter 1: Separation, but it still has plenty of substance to offer to the casual gamer.

3.0 / 5

The Fall Trilogy Chapter 2: Reconstruction (PC)
Kheops Games
2010

[Review] The Fall Trilogy Chapter 1: Separation (PC)

The Fall Trilogy is a three-game series from 2010 that is one of the best of its kind from that era. Back in ’10, I was ripping through a lot of Big Fish Games’ try-before-you-buy-for-an-hour games, and The Fall was one of them. I’ll never forget how unique it was at the time. Of course now I’ve seen and played many more like it, but having replayed the first in the series, Chapter 1: Separation recently, I find it’s still a charming game with a lot of replay value.

In Separation, you play as a man who wakes up after a fall in a weird temple amid an oasis. Initially, you can’t remember who you are or what you are doing there, but early on you begin to piece together a sepia-coloured memory of your wife, Lisa, and son, David. However, you still can’t figure out what you are doing in this place. Soon, you discover the temple is a giant series of puzzles and games you must solve in order to leave…only to soon find out there is more mystery to your story once you exit.

The temple that you must escape is a series of rooms that stylistically marries ancient Egyptian and Hindu sensibilities. Some rooms are accessible, while others require you to complete a mini-game before you can proceed. The pleasant soundtrack is of birds and waterfalls, as well as the occasional crescendo of music when you get close to completing a puzzle. The challenging and fun mini-games range from hidden object, to matching tiles, to collecting items to create or assemble. The game mechanics are solid and not difficult to figure out. There was no timer on any of the puzzles (which added a casual atmosphere), and there were clue and hint buttons if you ever got stuck.

When I started the game, I had to change my screen resolution to 800 x 600, and this was likely due to the game’s age, but otherwise the game worked well with no hiccups. About the only negative review I can give with Separation has to do with the very lame and redundant task list (1. Find out why you are in the temple. 2. Find a way out of the temple. Really? Really??). As well, the on-board map looked like it was drawn in crayon, and did nothing to help you go anywhere.

The Fall Trilogy is developed by Kheops Games, makers of the adventure game, Return to Mysterious Island 2: Mina’s Fate (which I have not played). The graphics in Chapter 1: Separation are pretty good for its time; I mean, I have seen and played a heck of a lot worse in games released just a couple of years ago…By the looks of things, each chapter is sold separately and not cheap ($10 on Big Fish Games), but if you are so inclined and find a sale (bogo – the only way I could afford all three chapters…), Separation is solid. This game is distributed through Big Fish Games, so you can always play for an hour FOR FREE before ponying up the $$.

More to come…

3.5 / 5

The Fall Trilogy Chapter 1: Separation (PC)
Kheops Games
2010