I have been happily married for years to a wonderful guy. But, for the better part of one month, I was obsessed with a different guy. His name was Alan Wake, and I was enraptured by the man, the myth, THE GAME for most of February 2012, and as long ago as that was, I have to say the memory of that game stays with me to this day.
The first time I saw any part of Alan Wake I was standing in an EB Games waiting for my hubs to decide what current offering he was going to buy, when one of their TVs started playing the trailer to Alan Wake. I was instantly taken in. It had a few criteria I was interested in – it looked realistic, dark, and appeared to have an intriguing story behind it. But above all, it looked scary.
I had some experience with scary games – Shiver: the Vanishing Hitchhiker (of course), Silent Hill: Shattered Memories for the PSP, and the Walking Dead game on the XBox 360 come to mind. I had sweat through those games and made it to the credits unscathed. So, I thought, I could take on Alan Wake on the 360.
Alan Wake tells the story of a writer of thriller fiction whose wife goes missing while they are on vacation in rural Washington State. As he searches for his wife, he finds himself in a nightmare of sorts, where he is living in the plot of one of his scary books, but one he doesn’t remember writing. Armed with a flashlight, he ventures into the darkness of the forest looking for his wife, fighting enemies (also called ‘the Taken’), evil ravens and possessed inanimate objects. The light is the one thing that protects you from enemies, so you are searching relentlessly for batteries for your flashlight, some flashbangs, a spotlight or streetlight to save you from the evil (and to get to a safe point). Guns also help you to attack your enemies.
I found ‘the Taken’ scary as heck, and I think that is what freaked me out the most about Alan Wake. My nightmares often have scary dark figures chasing me, so imagine being surrounded by dark shadowy figures that wield axes or sickles at you, and yell odd things that scare the crap out of you. Thanks to a decent 5.1 stereo system, I got to hear ‘the Taken’ in all their angry surround-sound glory (you can listen to them here, if you don’t care about spoilers). Partner this with a misty dirt path through the forest in darkness, and you have the makings of a horror game.
Speaking of, the scenery in Alan Wake is truly breathtaking. You can tell the developers took five years to make this game. No detail was overlooked, nor overworked.
Alan Wake made me keep the lights on when I played it. My hands shook in petrification. I was even dreaming of the game in my sleep. At one point I said to the hubs that I thought I’d have to put the game down for awhile. The further I went into the game though, the more I wanted to see how the story ended. I would then find the courage to carry on and fight some more Taken. And I am glad I did – Alan Wake is one of my all-time favourite scary games.
Also read: Alan Wake’s American Nightmare
Developer: Remedy Entertainment / Publisher: Microsoft Studios
Released: May 2010 (North America, Xbox 360)
This blog was originally posted in June 2013 – but because of my recent appearance on the Retro Fandango podcast where I proclaimed this game as my favourite, I spit-shone’er and made it new to you. Hope you enjoyed!