[Review] Disney’s Aladdin (SNES) – Leaps and Bounds Awesome

I am not the biggest Disney fan. But, the truth is, Disney has released some pretty awesome movies. Aladdin is one of my favourites, behind The Little Mermaid and Beauty and the Beast. So, when I saw there was an Aladdin game on the SNES, I had to see what Capcom made out of it.

Verdict? Seriously, this game is a whole lot of fun. I can see how kids would gravitate towards it, and it doesn’t hurt it’s got “Disney” written on the box.

Scratch that – anyone who enjoys games, INCLUDING kids would get a kick out of Aladdin. For those against the evil corp that is DISNEY, ignore that it comes from “Dis-may”, put in the cartridge and play the game: You are missing something fun!

Aladdin the game follows a similar plot to the movie, where Aladdin plays a pauper thief. You lead Aladdin through this platformer as he jumps, flips around and throws things at sword- and bow-and-arrow- wielding enemies to be able to pass through a level. Aladdin gains energy by collecting tasty snacks along the way, like baked chickens and bread. You are also able to collect diamonds through levels that unlock bonus games at the end of a level. Of course, no Aladdin movie-based game is complete without some familiar characters from the movie, including Jafar, Aladdin’s nemesis, and his love interest, Jasmine.

The game is enjoyable, no doubt. But, playing Aladdin, I couldn’t help but draw comparisons to another well-known platformer….

…especially leaping over barrels. If we turn to compare Aladdin to Donkey Kong even, I can’t help but point out he has his own Diddy Kong in that little pet monkey he keeps.

But the similarities are likely what makes Aladdin endearing too, and adds to its replay value. I’ve never played this game before, and I really liked it, even while very familiar with the Mario and Donkey Kong franchise.

Overall, I would recommend Aladdin. I might even find myself playing it again from time to time.

Developer: Capcom / Publisher: Nintendo
Released: 1998