From Tonguc Bodur, the creator of Bottle (a game I reviewed last year), comes another walking simulator called Drizzlepath. This one has mixed reviews on Steam, but what the hey, I must have got it for $1 on sale. It was touted as “a relaxing journey to the top of the mountain”. Who else needs a stress-free trip up a mountain? Count me in!
Drizzlepath starts with you amid a landscape of mountains, falls and a lake. You are in the lake treading water and make your way to shore. Immediately you are met with a bale of turtles basking in the sun. Now, this was a surprise! Turtles happen to be one of my favourite animals ever, so I couldn’t help but feel encouraged this game was going to be something special.
You follow a fenced trail around the hillside and eventually you navigate to the top of a mountain. As you traverse, you are met with a drizzle of rain, and a serene landscape. I was excited to encounter more animals along my way, including chickens, frogs, and even lobsters. Several homes dot the landscape along the way, but you can’t access inside of them, and no one is around to talk to.
I’m the type who likes to break the trail and explore the surroundings…I quickly realize why the creator put up fencing along the path: the areas outside it were not graphically developed quite as nicely as along the path. That’s not to say the imagery along the path was overly polished; often, the mountains and grass missed detail; areas were blurry or filled in with streaks of colour. Although not a complete wash, I do wish there was a bit more attention paid to the detail in the landscape, especially when energy was obviously spent on such a minute detail as rendering droplets of rain precisely as I walked along the landscape.
Admittedly, I was disappointed there weren’t more interactions with people, places and things in this game. Perhaps if you were able to pick things up, collect things, read or enter some of those buildings, I would have gained some understanding as to what the goal of Drizzlepath was. Unfortunately, there wasn’t much to grasp on to, and the game’s disembodied voiceover wasn’t much help with my enlightenment. I am figuring the narration plays a role in the overall plot, however, the female they got to narrate speaks with a thick accent that I can’t place, and was difficult to understand. There was no closed captioning here to help; where are the subtitles, people?! From what I could understand, most of the dialogue sounded like nonsense: all I caught on to was something about knives and donkeys, and waking “your Apache friends up” (?!). Obviously, the narration of Drizzlepath must be an important element of the game and I didn’t catch any of it at all. I am certain there is a story behind this walk, but I have no clue what it was. Particularly puzzling was the weird and abrupt finale:
[scroll over for SPOILERS]
You find yourself at the end of the path where you find a tent and a roaring fire pit at the edge of a precipice. Three men with their backs to the camera are standing just beyond at the edge looking out into the distance.
[END OF SPOILERS]
Others were saying how relaxing a game Drizzlepath is, but frankly I felt unsettled most of the time. To me a relaxing walk is wide open spaces. Very often in this game, I was wading through thick brush or squeezing through crevasses or walked along very narrow paths. Not to mention the time near the end when I tumbled down into the drink…and I think, died. I made it back to life through a checkpoint in game.
There are other games in the Tonguc Bodur universe, including sequels to both Drizzlepath and Bottle, but I am holding off exploring those for now. Overall the stroll in Drizzlepath was more enjoyable than its younger sim sister, Bottle, but Bodur needs to do much better with making the plot lines in his games much more accessible than he has been, especially if he wants a wider audience. To appropriate a phrase, “man cannot live on scenery alone…” That is pretty much all you get here.