[Review] 1 Moment of Time: Silentville (PC)

I love a good deal (who doesn’t?). Try 0.59 cents for a hidden object game on Steam? Yep! 1 Moment of Time: Silentville was cheeeaaap. The accompanied video made the game look good, and it had mostly positive reviews, so I went for it!

Sometimes buying bargain basement games is risky and does not end well (see my review for Dead Mountaineer’s Hotel). Games this cheap can be totally for shite, particularly the casual gaming set: developers that were plagued with production problems on the back end try their best to stuff the dirt under the rug so no one would notice, but the cracks show in the light in confusing plots, some cheap-looking graphics and bad voiceovers. Make no mistake…1 Moment of Time: Silentville has all these blunders. Just look at the opening slate! But, the amateur bits of this game are forgivable. Ultimately, this is a fun game with a lot going for it.

The town of Silentville is a place where nothing ever happens. People go about their business quietly, leading ordinary lives. One evening, an odd storm rolls through and lightening strikes the town. One by one, residents disappear, and those that are left are living in some weird paradox where they try to leave but end up reappearing where they started. You are charged with finding the cause of this odd curse and stopping it.

Stylistically, Silentville’s graphics appear a tad dated, but the game itself holds up, with puzzles and hidden object scenes that are varied and interesting. There are at least a dozen locations at one time to explore – with a decent map that allows you to warp to each location. You are also given a book that tracks what you have done and clues to direct you to what you have to do next. With this many locales, there is a fair bit of backtracking. About the only thing I didn’t enjoy here was that once I was done for good in an area, the game kept its access open, making me think there was more to do. Thank goodness for that warp map! Really though, I got to know Silentville‘s layout pretty well and did not often get all “turned around”.

Where the cracks showed in Silentville fell on some of the hidden object scenes that would have the gamer search for an item that happened to be hidden behind the game’s static lower screen inventory banner. Not a big deal, but it seemed to be most HO scenes, and it did cost me a few achievements in the game having to use the Hint to find those items.

A few minor bellyaches: anyone else think “1 Moment of Time” is a strange title to a game? I mean, writing this post, I had to go back and correct how I wrote the title a few times. Why a numeral 1 in the title; why not ONE? This grated on me a little in a wordsmithing way. But, I suppose it’s not as bad as the rampant and obvious spelling errors throughout the game, for which there is numeral 0 excuse!

Overall, 1 Moment of Time: Silentville has staying power and variety. Most of all, it’s fun! And at 0.59 cents on Steam, it has been a pleasant surprise!

3.5 / 5

1 Moment of Time: Silentville
2 Monkeys
2012

10 comments

  1. Curious. Maybe you’d be less forgiving of some of those things if it was a full price purchase? I reckon I would discard this one based on the title alone!! Planting objects behind a static area you can’t see seems daft… lazy… dare say they threw that in after designing the whole thing? Either way, I’d likely have given up… I tip my hat to you.

    Liked by 1 person

  2. I didn’t know they sell games that cheap. I know some independent game designers like to release their games for free, but that’s more the video game equivalent of giving free samples at the grocery store.

    Like

  3. Heck, find something else you can do for entertainment for $0.59 these days! Haha I’d take typos and numerals instead of letters any day, for that price. And still a 3.5 in the ending.. I think you won the day there, Sarca!

    Liked by 1 person

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