I first reviewed Drawn: the Painted Tower in October 2013, just when I started to gain traction with this blogging thang. Back then I wrote that I had just started playing adventure games three years previous…people, that was 8 YEARS AGO!!
In the summer of 2013, the hubs and I traveled to Barrie, ON to Video Time, where I found, among other dusty games, Drawn: the Painted Tower in box for $5. The artwork attracted me instantly, as well as the fact it was a Big Fish Game which was my main gaming wingman back then! This was not the first time hearing of Drawn…the game was held in high regard as one of the must-play adventure games in the casual gaming community. At its release in 2010, Drawn: the Painted Tower arrived right at the dawn of the casual gaming “golden era” when hidden object adventure games slowly began to show some decent production value with story, graphics, artistry, menu design and…most of all great puzzle play. It was a slow climb from the pixel dregs, but Drawn: the Painted Tower really gave casual gaming producers a run for their money.
Having already played it, I sort of ignored the Steam bundle sales of three Drawn games for one low price that kept popping up periodically. But, then the price of the bundle last summer became way too good to pass up. Having reviewed it over 4 years ago now, I thought it wise to take another look at Drawn: the Painted Tower. Glad it did!
Iris is a little girl who has the ability to make her drawings come to life (sort of like Simon and his chalk drawings, but this game is a lot more elaborate). She is living in an oppressed and evil kingdom, whose king would like nothing more than having Iris’s powers for himself. Her family sends her into exile to protect her. She goes into hiding in a tower she has constructed in her drawings, making even more paintings in the tower to hide in as well. There you are tasked with finding her in the labyrinth of mazes and gorgeous paintings to save her before the king finds her.
From the first title screen, Drawn: The Painted Tower was nothing but beautiful, sad, and absorbing, with a lovely soundtrack to match.
An interesting twist is being able to enter Iris’s living paintings to explore, find necessary tools and solve important puzzles. The gameplay is linear, yet I did find there was quite a bit of backtracking and some pixel hunting. However, hints are given along the way, as well as a task list to complete, so there is no question as to what you need to do next. The puzzles were not your typical fare, and are memorable; one that I particularly loved was where I got to mix paints and then use them to paint a wooden toy and stone carving!
When I originally played Drawn: the Painted Tower, I had written that I finished the game in under two hours…that can’t be right, unless I am losing my touch or they expanded on the story, because this time it was over 4 hours for me, but it was time well-spent. If you ever find the opportunity, play Drawn: the Painted Tower – I recommend it!
Now to play Drawn’s two sequels!!
Drawn: The Painted Tower
Publisher: Big Fish Games