An astronaut on a mission crash lands on a mysterious planet, loses his crew and wanders around trying to figure out where he is and if there is any life. This is complicated by the fact he has limited oxygen and must frequently find oxygen outlets and tanks around the planet. The landscape has a varied ecology, with desert, mountains, and greenery. He soon discovers utility poles on the horizon, which lead him to a tiny abandoned Russian outpost. He finds clues that at one point this planet was manned by Scientists from the Soviet Union but something bad happened. The astronaut thinks he is the last being on this Lifeless Planet…but then suddenly he isn’t so sure…
Lifeless Planet is a puzzle platformer that is pretty open-world. At first blush, I liked the look of this game. The astronaut reminded me a lot of an animated version of the MTV fella. The planet he explores was well rendered and I did feel a sense of foreboding with its empty landscapes. The premise of Lifeless Planet was also interesting enough to keep me going for over six hours. Maybe it was my endurance, or maybe my stubbornness, because this game has long stretches where nothing at all happens with one or two things that do blow your mind.
Let me tell you though, the gameplay to Lifeless Planet left a lot to be desired. You wander this astronaut around the planet using your mouse and keyboard, and overall, it’s a pretty frustrating and uncomfortable experience. The options menu was very pared down (at least in the PC version), with not much in the way of customization. This isn’t a problem if the developers make things easy on the gamer, but unfortunately that wasn’t my experience with this game. Try navigating your little astronaut around and have the perspective change on a dime from being able to see your astronaut far away, to an extreme close-up of the back of his head. Who can play a game like that? The gameplay was a pretty nauseating experience as a result. Open-world games can make my stomach flip at the best of times, especially if there is no option to add a cross-hair to the centre of my screen to help curb my stomach-flipping, and that option was not there in this game.
Lastly, the safe points in Lifeless Planet were false! I’d reach a safe point…or so I thought. Every time I’d return to the game, I would be sent back to the start of another level; I’d never start at a safe point. This was not just some odd glitch – this happened most of the time! And after the six hours of gameplay, with no progression in the storyline, and after repeating a level for the third time, my patience ran thin. I decided there was more excitement on my own planet, and walked away from Lifeless Planet. So it goes.
The game is available on PC, OSX, PS4 and Xbox One. Hope you have an better time than I did!
Lifeless Planet (PC)
Stage 2 Studios