[Review] Firewatch (2016)

Collaboration post! 1537 and Caught Me Gaming have joined blogging forces once again to bring you a fulsome review of the game, Firewatch! I take on the game, 1537 takes on the soundtrack! Please go read his fantastic post here!

When tragedy strikes in life, often one needs to take stock and re-evaluate. Some run into the arms of family and friends for solace, others crave solitude.

Henry’s life was in an upheaval to such an extent that he felt his soul needed time to heal and be by himself for a while. When a Fire Watch job came up in the Shoshone National Forest in Wyoming, he figured the fresh air, the landscape and seclusion would do him good. It was perfect. And it wasn’t like he was completely alone either – Delilah, a fellow Fire Watch stationed at another post in the Forest a few miles away, was at the ready via walkie-talkie.

Henry’s days consist of watching the landscape and ensuring no fires are started. When Delilah radios in to alert Henry to some fireworks that were being set in the forest, an adventure ensues that develops into an intriguing mystery. Here, Henry is under the impression he is alone…but discovers some mischief afoot – some harmless…some downright frightening…

Firewatch is a very enjoyable first-person adventure game set in 1989. You play as Henry and don’t see much of him appearance-wise other than his hands and feet. Henry is given a map of the forest, which initially is rudimentary, but becomes more extensive as he explores and finds outposts in the park which contain maps that are added automatically to his main map. He also carries a compass, which in conjunction with his map, I found a bit confusing at first. For some reason, I kept reversing East and West (quite common behavior for me to get turned around…I honestly need to tattoo L on my left hand and R on my right to help me remember…). Yes, it was rage-quit central at the House of Sim…BuriedOnMars had to help me initially. Once I slowed down and got the hang of it, it was aces.

There is a lot of walking simulation in Firewatch. Thankfully the game doesn’t have a time limit so you can go explore the forest if you want, which I did extensively once I got the hang of navigating the landscape. The controls were simple to use (WASD keys and mouse), and of course, there was that cross-hair in the centre of the screen so I didn’t get motion sickness whilst playing.

Along with the map and compass, Henry is provided with a walkie-talkie that is used to communicate with Delilah. The interactions with her, whom we never see in person, involve dialogue choices, but none are quick-time events. Your dialogue options determine how much of a relationship develops between Henry and Delilah. My Henry initially was quite aloof and abrupt with Delilah, who tried her best to be friendly and accommodating with him, despite him acting like a bit of a dick to her. It isn’t until several weeks go by in the timeline of the game that their dynamic has changed, and the dialogue choices are more amicable.

Stylistically, I absolutely LOVED Firewatch. The game was awash in hues of faded yellow, red clay and blues. I read that the developers drew from old American National Park Service ads, and I can definitely see the inspiration.

1537 will get more into Firewatch‘s music, but I have to say that I didn’t notice much music until one scene when Henry encounters a couple of teens having some fun in the lake. They had left their boombox blaring to tunes very reminiscent of Taylor Dayne, but it wasn’t…it was poppy, synthy and overall, catchy! Very 80s.

Firewatch can be played in under 4 hours. Available on PC, MAC, Linux, Playstation 4 and Xbox One, this is one game that looks great and plays well and has a great story. I highly recommend it!

5/5

Firewatch (PC)
Campo Santo
2016

Thanks to 1537 for the game suggestion and the idea to join forces! Now go read his review!

17 comments

  1. Perfect, Sarca. There was so much I loved about this and the way the game starts by having you play through Henry’s emotional history was a great touch. You are totally right about the tones and the scenery too, it is such a clever mix of stylized and realistic.

    I really didn’t want the game to end when I finished – it was emotional.

    Liked by 1 person

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