There is a mysterious witch that has turned royalty into stone statues and you must break the curse. Bored yet?
We’ve seen this plot before, haven’t we? Or maybe since Orneon’s game, Echoes of the Past: Royal House of Stone, is at least five years old, they are responsible for the clicheed plot seen in many other hidden object games (or guilty of perpetuating it…). This game was released right before hidden object games began to hit the sweet spot of decent production value seen a couple of years later in another Orneon developed game, one of my all-time favourites, Secrets of the Dark: Temple of Night. That said, Royal House of Stone has some age issues – pixelated scenes, tinny music and some cheesy voiceover work; not as bad as what we saw in say Dead Mountaineer’s Hotel, mind you.
In the first hour playing Royal House of Stone, I was feeling like the game ran its course. I will say this: besides the story not being that great, the gameplay was challenging. Some of the puzzles were tough! The hidden object scenes, however, were short, providing 12 items at best to search for. The game was also generally short and ended on some weird “to be continued” cliffhanger.
I can honestly say Royal House of Stone can be overlooked; there are much better games out there with much better stories.
Echoes of the Past: Royal House of Stone