Blades of Vengeance (Sega) – the Shattered Hope of a Broken Game

You begin to play a game you’ve never heard of before. While playing you die trying to get past a certain point, and you figure it’s because you’re not familiar with it. You try again – maybe this time you’ll get through it. You die again. You do this 20 more times. You cannot get past that point. You chalk it up to being a n00b gamer.

Then, someone with more gaming experience comes in and gets stuck at the exact same place. They say, “the game is broken.” They then stoically throw down their controller and walk away, forever ending their time with the game. This was my experience with Blades of Vengeance, a Sega game I played on my Wii emulator.

I had never heard of a game being called “broken” where in playing it, you are not able to advance no matter how hard you tried. But, that is a great name for it. And really, Blades of Vengeance encompasses it.

The game is a platformer where you are tasked with saving the world from a war-lord. In the game, you have the choice of playing three characters: a warrior woman with a sword, a Conan Barbarian-type with an axe, or a sorcerer with a staff. Your goal is to kill everything in your path without getting yourself killed jumping off ledges into fire pits, getting hit with sharp objects or getting attacked by zombie-looking characters.

The game itself held promise for me at the start. The first level had some fun gameplay…that is until I reached a part where a ledge moved over a fiery river of lava. While travelling over, obstacles would appear that you would have to jump over while on this teeny tiny moving platform – but you’d better move fast, or you fall into the lava lake with no chance of escaping death. No action nor weapon will save your hide. You are toast. And the lamest: if you jump off the moving platform onto a solid ledge, better have a death wish ’cause the platform keeps moving away from you never to return. You are stuck! Nowhere to go but jump into the river Stix (or is that ‘Stux’?). Lame!

You think that tiny ledge can fit two people? Think again!

The game accommodates two-player capability as well. But, don’t expect that to help you through this messy game. Instead of trying to fit your sorry self on this tiny platform, you have to fit two people, which does not work. One ends up taking a bath in the hot lava…and dying, while you, on the platform, also eventually fall and die because of the existing problems I outlined above. The game is BROKEN, people!

When I asked my gamer husband if he had ever heard of Blades of Vengeance, he said no. Then when he played it and pronounced the game broken, he then walked away, saying, “I can see why I’ve never heard of this…” Bad games have a way of resurrecting from the dead as good examples of what to avoid. Broken games, however, seem to either fade into the sunset, or in the case of Blades of Vengeance, jump into the fiery drink to evaporate forever. Sometimes that ain’t a bad thing.

Blades of Vengeance
Publisher: Electronic Arts
Released:  1993

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3 comments

  1. That’s the problem with games that are almost impossible to finish.The problem is , players have already bought the game, and the developers have already earned. Those who bought the game are the losers.

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  2. One player can pause the game and stay behind while the other continues forward. Then he/she can catch up. That’s how you get by the platforms.

    Like

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